Global Metaverse-Driven Media Consumption Market Size, Share, Analysis Report By Technology (Virtual Reality, Augmented Reality, Mixed Reality), Component (Hardware, Software, Services), Content Type (Gaming, Social Media, Entertainment, Education and Training), User Type (Individual Users, Enterprises), End-User (Media and Entertainment, Education, Retail, Healthcare), Region and Key Players - Industry Segment Overview, Market Dynamics, Competitive Strategies, Trends and Forecast 2025-2034